New changes to Aegis mechanic
Okay guys, I have a special treat for you today. I just uploaded a new version of my game that has some very unique changes to the combat. I've made a significant tweak to the Aegis mechanic. From now on all of your attacks will deal normal damage to enemies with Aegis. That's right, no more nerfed damage to enemies! And on top of this whenever you shatter the enemy's Aegis you will instead deal x2 damage to them until the turn ends! This means the same concept of using your Spirit Shards to maximize your damage against a Shattered enemy is still optimal but you won't be restricted in what attacks you can use anymore, resulting in much faster paced battles. This makes the game much more free form and newcomer friendly. It also makes the Aegis mechanic function similarly to the Stagger mechanic in FFXIII and FFVII Remake.
Due to the nature of these changes I had to nerf the damage multiplier of Spirit Shards. The most they'll boost your damage now is by x4 if you use all 7 of them. However just using a single shard will result in a x1.25 boost instead of nothing now.
This is a great time to give the game a download if you've been curious about it. However I must inform you that this version of the game is still a work in progress for my next official update. It doesn't have any new changes outside of what I just stated(although a few characters have Auto-Tonic now) and I haven't even bug checked them. The beginning tutorial hasn't even been updated with these new mechanics yet either. This is just a quick update that makes the current game way more fun. So if you run into any game breaking bugs please let me know so I can fix them asap. I'm currently too busy to really give this project the attention it deserves right now but I knew this one tweak would result in an extremely fun game for many new players. Anyways have fun guys and if you get stuck please read the skill descriptions. They answer over 90% of the questions new players ask.
Files
Get Mana Raiders
Mana Raiders
Status | On hold |
Author | Aziel |
Genre | Role Playing, Rhythm |
Tags | RPG Maker, Story Rich |
More posts
- v0.26.2 is back up!May 26, 2022
- V0.26 is up!Jan 14, 2020
- v0.25.6 is up!Jan 13, 2020
Comments
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I am not able to download, because the option does not appear.
Thanks for showing interest in my game, but unfortunately I purposely removed the download link because the game needs a major overhaul and it won't be available for a long time.
However I'm currently working on a new title that's going to be commercial. It's called Zolla's Nightmare. I haven't made an itch page for it yet but someone just recently did an exclusive first impressions of it on YouTube.
Zolla's Nightmare is a prequel to this game and I plan on having a public demo available for it soon.